Updates Wednesdays

Comic 117 - A Night at Freddy's: Part 3

Posted on Wednesday, the 15th of October at 12:00 AM, 2014 in 2014

Author Notes:

DanVzare Wed, 15. Oct 12:00 AM, 2014 edit delete
DanVzare
Such a shame that you can't use this strategy in the later levels (or should that be nights).

Hmm, I think I've pretty much said everything that I've theorized with this game. I suppose it's now time to go deeper into the realm of unlikelyness!

Ok, let's start.
Is there really any proof that the robots mean you any harm? Sure, there's been some bad things that have happened in that place, but those things can just be put down to carelessness, malfunctions, and the place once being a hideout of a murderer. Sure the security guard heavily implies that the robots will kill you when they get their hands on you, but at the same time he's very iffy on it. Perhaps there have been known malfunctions in the past where they try to shove you in a suit, and perhaps the guard just wants you to be wary of that without you being scared. The only problem is, when you hear him say all of that and you see the robots moving, you inevitably DO become scared, and try to keep them out of the office. Your job is too keep an eye on the robots, to make sure they don't cause themselves any harm. And you of course realize this when they wander into your office and they don't kill you, and thus the game ends (effectively giving you the happy ending).
It really does become a much nicer game when you think of it like that. And all of the weird things can just be put down to whoever you're playing as, being scared out of his wits.

Also, here's something for you to think about, which isn't just an unlikely theory. What powers the robots? No, seriously! Think about it!
They're clearly not plugged in to charge up at night. And they're most likely dancing all the time during the day. So what's powering them? Little nuclear reactors? Spirits of the dead? Solar Panels?
Think about it, and let me know in the comments.