So you've spent several hours getting the core fragments to open up a portal, so you can get to the outpost. Where you had to travel all the way to the other side of the map to bear witness to a long unskippable cutscene, only to travel back to the other side of the map so you can get a quest.
By this point, you just want to travel the cosmos. That's what you've been working towards. So you try to get through the mission quickly, naturally rushing gets you killed, which in turn makes you want to rush more to make up for the lost time. It's a vicious circle.
But you get through the mission, either properly or by skipping it entirely, and do you know what you're rewarded with?
A fixed ship! Finally!
...
Wait... hold on a second. YOU CAN ONLY TRAVEL THE SOLAR SYSTEM!
ALL THAT F!#KING WORK FOR JUST THAT!
I should have gotten the ability to travel only the solar system for getting the twenty core fragments, with the mission giving me access to the rest of the solar system!
Not only does that make much more sense, but it's actually what they did back during the Giraffe versions!
This is where I gave up and dived into mods.
The game had beaten me. It had bored me to death while dangling a carrot in front of me. It wasn't even a great carrot. It was an appetizer carrot that I should have been given in preparation for me to chase after a much juicier carrot that should have been dangled in front of me instead.
Not even The Escapists 2 managed to defeat me that quickly!
Speaking of which, I actually modded The Escapists 2, and fixed all of my problems with the game. So I actually like it now. The difference between the The Escapists 2 and the newest version of Starbound though, is that The Escapists 2 only needed a few tweaks. Starbound needs an overhaul!
Part of me gets why they try to keep you on the first planet a bit longer than in the Giraffe versions but it didn't work. Back in the Giraffe versions, you could build everything you absolutely needed on your ship, so there was never a reason to build a base on a planet.
But if you notice, now things are just a bit larger, and you can't quiet jam everything you might want on your ship until you start getting upgrades. So now the idea is you set up a planet as a base of operations.
Of course, this doesn't really work because even though things are larger the creative sort can jam the needed things on the ship to get to the next to ship upgrade and then have more room for jamming more required things on board. Planets are ultimately pitstops on your journey through the stars.
Of course, the devs seem to have forgotten that it's not about the destination it is about the journey, and as you say they have made the journey rather boring.
I think you've hit the nail right on the head there.
The ironic thing is, I wanted to get off my starting planet so I could find the perfect planet for me to start my base on.
After all, what's the point of making a base if you're only going to abandon it as soon as you get off the planet.
I wanted a planet with purple soil! But then I learnt that they reduced the types of hues you could encounter. So mods to the rescue again.
Still, all that being said. I completely agree with you.
Personally, I feel that the majority of the changes they've made are positives.
Except for the reductions of guns and planet hues and the removal of certain pieces and the fact you can't mine the asteroids and all that with your mech in space and that you can't have ship battles and...
Seriously tho I love the story. that's like the one thing they did rig nvm no Novakid inclusion in story
Still, I feel like you are being overly harsh on Starbound.
I think you've summed up my thoughts pretty good there.
The changes they've made are mostly positive. It's just everything they've removed that's the biggest concern.
As for the story. I probably would love it too, if it wasn't forced down my neck. If it's supposed to be a sandbox game with a story, then let me experience the story at my leisure.
That all being said. Yeah, I probably am being overly harsh on Starbound. But it was just such a shock seeing the sudden change. I had a kneejerk reaction, not quite unlike when a film remake is announced for a beloved classic.
But hey, at least it provided plenty of material.
But if you notice, now things are just a bit larger, and you can't quiet jam everything you might want on your ship until you start getting upgrades. So now the idea is you set up a planet as a base of operations.
Of course, this doesn't really work because even though things are larger the creative sort can jam the needed things on the ship to get to the next to ship upgrade and then have more room for jamming more required things on board. Planets are ultimately pitstops on your journey through the stars.
Of course, the devs seem to have forgotten that it's not about the destination it is about the journey, and as you say they have made the journey rather boring.
The ironic thing is, I wanted to get off my starting planet so I could find the perfect planet for me to start my base on.
After all, what's the point of making a base if you're only going to abandon it as soon as you get off the planet.
I wanted a planet with purple soil! But then I learnt that they reduced the types of hues you could encounter. So mods to the rescue again.
Still, all that being said. I completely agree with you.
Except for the reductions of guns and planet hues and the removal of certain pieces and the fact you can't mine the asteroids and all that with your mech in space and that you can't have ship battles and...
Seriously tho I love the story.
that's like the one thing they did rignvm no Novakid inclusion in storyStill, I feel like you are being overly harsh on Starbound.
The changes they've made are mostly positive. It's just everything they've removed that's the biggest concern.
As for the story. I probably would love it too, if it wasn't forced down my neck. If it's supposed to be a sandbox game with a story, then let me experience the story at my leisure.
That all being said. Yeah, I probably am being overly harsh on Starbound. But it was just such a shock seeing the sudden change. I had a kneejerk reaction, not quite unlike when a film remake is announced for a beloved classic.
But hey, at least it provided plenty of material.