Well, someone bought the Telltale Games name, and there are plenty of other companies that make games like those, both before and after Telltale Games, so that entire first statement is just plain wrong. On so many levels.
But that's just Doug being wrong, and Steve knows it. (Besides, I needed something to setup the joke.)
But you've got to admit, those games were Visual Novels. Except with a sort of free-roaming 3D like a Point and Click Adventure game, rather than the static 2D images you get in most Visual Novels. But apart from how they were presented, the gameplay was essentially the same. You're presented with an almost endless series of choices, and making those choices are what make up the majority of the gameplay.
In the genre of Telltale style games where you make choices and those choices are supposed to affect the future of the story, the best is, of course, "Detroit Become Human". I mean you can get your actual playable characters killed off in many of the chapters and depending on when and if they die the ending is vastly different. A quick google search claims it has 40 distinct endings.
On the flip side, the WORST game of that style is "Life is Strange" where when you get to the final chapter of the first game you get one of two endings based on the very final choice you make. Nothing else you chose actually matters and changes nothing about the ending even superficially.
Yet, strangely enough, a lot of people seem to rate "Life is Strange" as a great game, while a lot of people seem to rate "Detroit Become Human" as a terrible game.
Based on what you said, it seems as though those people were just looking for a well-made linear story, rather than a well-made game of that genre.
On the flip side, the WORST game of that style is "Life is Strange" where when you get to the final chapter of the first game you get one of two endings based on the very final choice you make. Nothing else you chose actually matters and changes nothing about the ending even superficially.
Based on what you said, it seems as though those people were just looking for a well-made linear story, rather than a well-made game of that genre.